Your data this browser only
EverBase has no accounts and no login, so nothing you do here is stored on the server — there would be no "you" to attach it to. Your loadouts, unlock ticks, Sky progress and imported inventory all live in this browser's local storage. The server serves game data and nothing else; it is never told what you own, what you have ticked, or what you are planning.
That has a real cost, and it is the reason the backup button below matters: this data does not follow you to another browser or another machine, and clearing site data destroys it. The export is a file your browser builds and saves — keep it somewhere you keep things.
Your characters
Type /outputfile inventory in game. The
client writes <Character>_<realm>-Inventory.txt
into its own folder; drop that file anywhere on this site and the rest
of the pages know what you own — how many of each item you are
holding, what you are wearing, and which
Sky quests you can
actually turn in. Re-import after a session and everything recounts
against the new snapshot.
The active character is the one the rest of the site reads. Item ids in the export are the same ids the compendium uses, so most rows resolve on sight; Legends-only items with no classic equivalent are kept under the name the export gave them.
Stored data
| What | Size | Revisions |
|---|
Every save keeps the last 20 versions in this browser, so a bad write is recoverable. Restoring one is itself a save, so it can be undone the same way. The inventory is the exception: an import replaces the whole snapshot rather than editing it, so there is nothing to roll back to — the backup file is what protects it.