EverBase Legends

The Plane of Sky — island progression guide

Sky is a keyed progression zone, not an open dungeon: eight islands (plus the 1.5 side island), each reached by touching that island's key to a runed teleport platform. Every island boss spawns Sirran the Lunatic, who trades the key component its island dropped for the key to the next one. Zone page: The Plane of Sky.

Getting in and staying alive

Keys and Sirran

FromKillTurn inReceiveOpens
Island 1 a thunder spirit princess Miniature Sword Key of Swords Island 1.5
Island 1 a thunder spirit princess Lost Rabbit's Foot Key of the Misplaced Island 2
Island 2 Protector of Sky Broken Mirror Key of Misfortune Island 3
Island 3 Gorgalosk Animal Figurine Key of Beasts Island 4
Island 4 Keeper of Souls Bird Whistle Avian Key Island 5
Island 5 The Spiroc Lord Noise Maker Key of the Swarm Island 6
Island 6 Bazzt Zzzt Dull Dragon Scale Key of Scale Island 7
Island 7 Sister of the Spire Replica of the Wyrm Queen Veeshan's Key Island 8

The Efreeti cycle

A second chain runs alongside the island progression and supplies most of the Efreeti gear the class quests ask for. Each link must be killed for the next to appear:

Noble Dojorn (island 1.5)Overseer of Air (island 4)the Hand of Veeshan (island 8)

Island 1: Fairy Island

The arrival island and the zone's only safe ground: every class quest giver stands here, along with the Key Master. Thunder spirits are the local trash.

Requires nothing — this is where you arrive
Boss a thunder spirit princess
Yields Miniature SwordKey of Swords (island 1.5); Lost Rabbit's FootKey of the Misplaced (island 2)

Kill the thunder spirits until the princess spawns; her death spawns Sirran at the island's north end. Gkzzallk also spawns from her death.

Notable mobs: a thunder spirit, Gkzzallk, Key Master

Island 1.5: Noble Island

A windmill side-island that starts the Efreeti cycle. Not on the main progression path, but the cycle it starts ends at the Hand of Veeshan on island 8.

Requires Key of Swords
Boss Noble Dojorn

Killing Noble Dojorn spawns the Overseer of Air on island 4; killing the Overseer in turn spawns the Hand of Veeshan on island 8.

Notable mobs: a blade storm, The Storm Mistress

Island 2: Azarack Island

A bare desert island of social azaracks.

Requires Key of the Misplaced
Boss Protector of Sky
Yields Broken MirrorKey of Misfortune (island 3)

Ten azarack kills spawn the Protector (the Key Master counts them); his death spawns Sirran.

Notable mobs: an azarack

Island 3: Harpy Island

A built-up island of harpies, gazers, and gorgons.

Requires Key of Misfortune
Boss Gorgalosk
Yields Animal FigurineKey of Beasts (island 4)

Gorgalosk stuns with Stone Breath for 12-15 seconds at a time.

Notable mobs: a sprited harpie, a watchful guard, a gorgalask, an avenging gazer, heart harpie

Island 4: Pegasus Island

Soul and essence carriers that split when they die.

Requires Key of Beasts
Boss Keeper of Souls
Yields Bird WhistleAvian Key (island 5)

A soul carrier's death starts a 60-85 minute timer on the Key Master, after which the Keeper of Souls spawns.

Notable mobs: a soul carrier, an essence carrier, an essence tamer, a soul harvester, an essence harvester, Overseer of Air

Island 5: Spiroc Island

The avian fortress: the largest trash population in the zone and the source of most quest turn-ins.

Requires Avian Key
Boss The Spiroc Lord
Yields Noise MakerKey of the Swarm (island 6)

Killing a spiroc banisher spawns The Spiroc Guardian, and the Guardian's death opens the way to the Lord.

Notable mobs: a spiroc arbiter, a spiroc banisher, a spiroc caller, a spiroc expulser, a spiroc revolter, a spiroc walker, a spiroc vanquisher, The Spiroc Guardian

Island 6: Bee Island

A hive that multiplies: three original bees split into chains that end at the queen.

Requires Key of the Swarm
Boss Bazzt Zzzt
Yields Dull Dragon ScaleKey of Scale (island 7)

The bee chain runs Bzzazzt -> Bazzzazzt -> Bizazzzt -> Bzzzt (the mini-queen), whose death spawns Bazzt Zzzt herself.

Notable mobs: Bzzazzt, Bazzzazzt, Bizazzzt, Bzzzt

Island 7: Drake Island

Drakes and sphinxes guarding the last key.

Requires Key of Scale
Boss Sister of the Spire
Yields Replica of the Wyrm QueenVeeshan's Key (island 8)

She does not spawn on her own: say the reversed phrase to Sirran on island 6 first.

Notable mobs: a heartsbane drake, a fatestealer drake, a windrider drake, a greater sphinx, an undine spirit

Island 8: Veeshan Island

The final island. No further keys are awarded here.

Requires Veeshan's Key
Boss Eye of Veeshan

The zone's final boss, level 70 with 32,000 hp at difficulty 0; it spams lifetaps, so healing spikes unpredictably.

Notable mobs: the Hand of Veeshan

Class quests

Every class has a quest giver standing on island 1, and each quest takes a Wind Rune plus one or two island drops. Completing a class's line is its Untapped Potential achievement — it unlocks that class as a primary. Full turn-in lists are on the Untapped Potential pages.

Open the quest planner — all 95 quests against your imported inventory, with the items two quests are fighting over marked so you do not hand one in twice.

Class Quest giver (island 1) Quests
Bard Cilin Spellsinger 6 Turn-in list
Beastlord Animist Kratho 5 Turn-in list
Berserker Stragen The Hewer 6 Turn-in list
Cleric Josin Faithbringer 6 Turn-in list
Druid Strandar Pinemist 6 Turn-in list
Enchanter Enchanter Jolas 6 Turn-in list
Magician Magus Frinon 7 Turn-in list
Monk Holwin 6 Turn-in list
Necromancer Drakis Bloodcaster 6 Turn-in list
Paladin Dason Goldblade 4 Turn-in list
Ranger Ranger Spirit 6 Turn-in list
Rogue Thalik Silenthand 6 Turn-in list
Shadow Knight Sarkis Ebonblade 7 Turn-in list
Shaman Medicine Man Veetra 6 Turn-in list
Warrior Torgon Blademaster 6 Turn-in list
Wizard Wizard Schrock 6 Turn-in list

What EQ Legends changed

Map

Island roster, hazards, and the Legends rule changes from eqlwiki.com; every key trade, spawn chain, and trigger phrase verified against the ProjectEQ quest scripts this compendium imports (surveyed 2026-08-05).